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Old Jan 14, 2009, 03:38 PM // 15:38   #521
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15 energy, 30 recharge
Stance. For 10 seconds, you can neither take nor deal damage. (Attrib: Unlinked)

[Ritual Lord]
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Old Jan 14, 2009, 03:45 PM // 15:45   #522
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@MStarfire: lol I guess that sounds more like a paradox then!

Rit Lord
15e/2/30s
For 30 seconds, your rituals recharge 20..50..75^ faster and cast 10..25..33% faster while under the effects of a weapon spell.

[mantra of recall]
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Old Jan 14, 2009, 06:19 PM // 18:19   #523
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5e
1 cast
25 recharge
20 secs, you have +0...1..2 Energy Regen.
When skill ends, you gain 10 energy

[Sever Artery]
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Old Jan 14, 2009, 09:24 PM // 21:24   #524
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Sever is fine.

[grapple]
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Old Jan 14, 2009, 09:41 PM // 21:41   #525
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o_o wow I always thought it was UnderPowered :P
Anyways!
5 Energy 1 Cast 15 Recharge
Skill. You and target touched foe are knocked down.

[Mark of Instability]

Last edited by SOF; Jan 14, 2009 at 09:47 PM // 21:47..
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Old Jan 15, 2009, 02:32 AM // 02:32   #526
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5e , 1/4 cast time , 20 recharge;
Hex Spell. For 20 seconds, the next time you hit target foe with a dual attack skill or a critical hit that foe is knocked down and you gain 5 energy.

[Soothing Images]
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Old Jan 15, 2009, 02:40 AM // 02:40   #527
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5e (maybe 10) 1/2cast 10 recharge
"Hex Spell. For 8..15..20 seconds, target foe and all adjacent foes gain -33% adrenaline."

More mesmer love.

[Persistence of Memory]
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Old Jan 15, 2009, 03:20 AM // 03:20   #528
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Stance

[zealous vow]
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Old Jan 15, 2009, 05:04 AM // 05:04   #529
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Seems pretty good right now tbh. Like, WE.
Make a stance maybe?

Mesmers are tight.
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Old Jan 15, 2009, 11:00 AM // 11:00   #530
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Reduce recharge to 20 seconds.

[Chain Lightning]
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Old Jan 15, 2009, 01:58 PM // 13:58   #531
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10/2/10
Target foe and foes near your target are struck for 15...75...95 lightning damage. This Spell has 25% armor penetration. If you hit more than 1..4..6 foes, you suffer from exhaustion.

[Heket's Rampage]
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Old Jan 16, 2009, 01:17 PM // 13:17   #532
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Make it: "This stance ends if you use a non-beast mastery skill." Decrease recharge to 5.

[light of dwayna]
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Old Jan 16, 2009, 04:40 PM // 16:40   #533
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Same e-cost, recharge but 6 cast time.

Resurrect all dead party members in the area. They are returned to life with 75% Health and 25% Energy.

[Calculated Risk]
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Old Jan 17, 2009, 01:25 AM // 01:25   #534
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Increase duration to 10..15..20.

[desecrate enchantments]
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Old Jan 17, 2009, 04:05 AM // 04:05   #535
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Change to 5/1/15

[Angelic Bond]
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Old Jan 17, 2009, 08:02 PM // 20:02   #536
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15 Recharge

[Black Lotus Strike]
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Old Jan 17, 2009, 10:50 PM // 22:50   #537
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PvE Version:
Offhand Attack.

Next: [Staggering Blow]
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Old Jan 18, 2009, 12:19 PM // 12:19   #538
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Raise to 8 adrenaline and make it unblockable.

Next: [Lightning Reflexes]
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Old Jan 18, 2009, 10:17 PM // 22:17   #539
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0..10.11 ([email protected] Expertise, [email protected] Expertise).

[Air of Enchantment]
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Old Jan 19, 2009, 12:59 AM // 00:59   #540
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Decrease recharge to 5 seconds.

[healer's covenant]
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